Livin’ la (PS) Vita loca?

by wfgodbold

Vita game-wise, I have Tales of Innocence R and Uncharted: Golden Abyss. I also bought a couple Vita-compatible PSP games off the US PSN (Ys: The Oath in Felghana and Ys Seven), and I’ve put in some time on each of them. I’m a ways into ToIR, a couple chapters into UGA, and almost to the end of Oath (aside from making sure Ys Seven worked, I haven’t played it), and the PS Vita is great.

Unfortunately, the screenshot functionality doesn’t work on PSP games, only on Vita games (at this point, anyway; maybe Sony will patch it so it works later). Uncharted looks better on the system than it does in the screenshots (damn compression!), but ToIR looks about the same. The analog sticks are great, and far better than the slider the PSP had. Even the d-pad is much improved.

Uncharted falls prey to the same problems most first-party games on new, innovative hardware do; it uses the touch screen, rear touch panel, and gyro controls in gimmicky ways when they’re not really necessary. I should be able to navigate the menu without using the touch screen if I want; balancing with gyro controls as you walk over logs was stupid in Uncharted 1, let alone here (and was rightly absent in UC2 and 3); and having to tap the ammo indicator to reload instead of a button is unintuitive. That said, a couple of the uses of the Vita’s capabilities are actually good: coarse aiming with the analog stick coupled with fine aiming via gryo controls makes targeting enemies a breeze, and using the rear touch pad to control zoom on the sniper rifle is very quick.

The touch screen is barely used in Tales of Innocence R; you can assign each party member a spell to cast when you tap their portrait during battle. Other than that, it’s only used when saving/loading (which appears to be a Vita system-level requirement, like the PSP save/load system). I’m inclined to believe Namco was working on this “reimagination” for the PSP, and just switched tracks when Vita development was feasible.

I’ll play through these games before I get any new Vita software (probably, at least). Until Disgaea 3: Absence of DetentionGravity RushYs: Woodland of Celceta, and possibly Zero no Kiseki: Evolution come out, I’m not interested in much.

Which basically gives me a month (until Disgaea 3), and then another month or two (until Gravity Rush), and then however long for those other games. Unless other games pique my interest in the meantime, anyway (Thanks to the launch 3G bundle deal, I’ll get Super Stardust Delta for free in another 3-4 weeks).

All in all, I’m pleased with the Vita launch; there are plenty of games in plenty of genres, and while most are worth at least playing the demo, some are actually even good!

 

 

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2 Comments to “Livin’ la (PS) Vita loca?”

  1. I’m loving my Vita too! nice to see someone else is 🙂 I’ve just completed Uncharted and I was very surprised. Personally I don’t think it’s on the same level as the previous iterations on the PS3, it’s pretty much used to show off the power of the system. Oh and by the way if you press down on the d-pad it reloads manually, without having to tap the weapon icon, the game never bothered to tell me that, I stumbled upon it myself. Did you by any chance have any problems with the balancing parts of the game? I just couldn’t seem to get the hang of it! A very good post my friend 🙂

    • I had problems until I figured out how the gyro worked for side-to-side sensing. Just like you tilt the Vita towards/away from you for vertical sensing, you tilt it towards/away from you for horizontal. You just pull the right side towards you while you push the left away to aim (or balance) to the right. At first I was trying to tilt the Vita like a steering wheel, but that doesn’t work at all.

      Until I figured that out, I got by a couple of the log balancing bits by dumb luck.

      Glad you enjoyed yours; I’m looking forward to what Sony and other companies do with the hardware. 😀

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