I finished the game Sunday night on normal. Overall, I’d say it was a pretty good handheld adaptation of the console Uncharted experience.
The gyro-assisted aiming was great; I think this would work even on the console versions of Uncharted with the PS3’s Sixaxis controllers. Once I figured out how to use it properly, I was getting headshots more often than not.
There wasn’t much deadtime; the game was good about taking Nate from one action setpiece to the next.
The story was decent; it’s set before Uncharted: Drake’s Fortune (the first game), but aside from Elena not showing up at all, you’d never have known.
However, there were some things I didn’t like at all.
The final boss fight was terrible; it combined the tediousness of quick time events with the annoyance of swiping all over the Vita screen. If I wanted to play a touchscreen-based game, I’d have bought a damn iPad. There were plenty of touchscreen quick time events throughout the game, so it’s not like they surprised me with it; but I didn’t like those either, and so I really didn’t like it when I had to swipe around on the screen for five minutes to beat the final boss. If you miss three of the swipes, it’s game over; it’s also game over if you miss the final swipe, even if it’s not the third.
The graphics were pretty good, in spite of the jaggies. It looked better in motion than in the screenshots I took, but the jaggies were still noticeable.
Your sidekicks are morons. They get in the way, and thanks to collision detection, you can’t just walk through them; you bump into them and have to go around. It was especially annoying when they would start climbing down ropes before I could and then when I tried to follow them, I’d roll off the ledge and fall to my death.
I’d say if you’re on the fence about whether to buy it or not, either pick it up used or wait for a sale. It’s good enough to play, and a fun game, but it’s definitely not worth the $50 MSRP. Maybe if it had been made by Naughty Dog instead of Bend, it would have been a bit better; I guess we’ll never know.