Archive for ‘Daily OST selection’


The Dawn of Ys

by wfgodbold

I’ve played (though not necessarily finished) Ys I & II, The Oath in Felghana, Ys VI, Ys Seven, and now, thanks to the Summer Steam Sale, Ys Origin.

I haven’t played Ys IV: The Dawn of Ys, Ys IV: Mask of the Sun, or Ys V: Kefin, The Lost City of Sand.*

I am looking forward to Falcom’s remake/reimagining/reboot/retcon/whatever of Ys IV, Ys: Foliage Ocean in Celceta.** It’s scheduled for release on the PS Vita in late September, but I expect XSEED Games will translate it and bring it over to the US (since they’ve brought over other Vita games, and have done their damnedest to bring over all the Ys games they can).

I haven’t let that stop me listening to music from the games, though, and SSH’s cover of The Dawn of Ys is great. And mixing in Iron Maiden is a nice touch.

*Yes, there are two different versions of Ys IV, made by two different companies (neither of which was Falcom).

**I love Falcom, but they need to work on the literalness of their translations. 樹海 does literally mean “foliage ocean,” but it refers to a forest so extensive that it is like the sea (For example, Aokigahara, the forest at the base of Mt. Fuji that is so popular for suicides.). I think the tentative initial translations as “Celceta: Sea of Trees” were better, but it’s their game, and they can name it how they choose.


Ys I Symphonic Medley

by wfgodbold

Because I can’t think of anything worthwhile to post, here’s more Falcom music:

The whole CD this track is originally from is pretty good; it’s got two symphonic medleys from Ys I, and two from Ys II, and even without any hint of electric guitar, Falcom’s music is still great.


Genesis Beyond the Beginning

by wfgodbold

Ah, Falcom. You manage to come up with the most ridiculous sounding track titles.

After beating Ys: The Oath in Felghana again, I thought I might as well look around on youtube for some more good Falcom music, and came across this track from Ys Origin.

And from gameplay and soundtrack clips, I’m definitely going to have to find a copy of this somewhere. It uses the Ys VI and Felghana engine, and is supposed to be even better than Felghana.

Also, I had no good ideas for a post today, so I figured why not go with the old game soundtrack filler post standby.


Fighting of the Spirit

by wfgodbold

The original Tales of Phantasia boss music (for fights against the spirits) was pretty good.

S.S.H.‘s arrangement is even better (not really surprising, since the SNES, while pretty good for music, was still limited by the hardware).

Of course, I tend to think just about any music can be improved by fusing it with metal. I must have been dropped on my head when I was a child.


Can’t Go Back

by wfgodbold

Atlus USA is teasing one of their upcoming games; from the first three clues, we know that it starts with the letter G, ends with the letter R, and is an SRPG.

The most likely candidate is Gungnir; it’s the most recent release, and is closer to a traditional SRPG than the other possibles: Growlanser (for PSP), and Growlanser IV: Over Reloaded (the PSP port of Growlanser IV: Wayfarer of the Time).*

I’m partial to Growlanser (due in no small part to playing it for hours in a Japanese hotel at the end of my study abroad year). It kicks off the series, following the adventures of Carmaine and friends as they work for the king of Rolandia, and deal with war, peace, and (of course) an ancient evil.

Can’t Go Back is my favorite of the several boss themes from Growlanser.

Update: Atlus has revealed the fourth clue: the game is the fourth release in its series. Which, of course, doesn’t narrow it down as much as you might think. Growlanser IV is the obvious choice, but Gungnir (while Episode IX of the Dept. Heaven series) is also the fourth game in its series. Well played, Atlus. Your clues are ambiguous and will only serve to stir up resentment among the fans of whichever series isn’t picked.

*The most optimistic people are pulling for multiple games; Gungnir and Growlanser, so that none of the fans are angry. I hope they’re right; if Atlus picks one franchise over the other, the fans are sure to lose their collective minds.


Palace of Destruction

by wfgodbold

Finals week is come, and most of my nonsense is confined to twitter (for the time being).

Don’t be surprised if I tend to post more OST selections this week, since I’m listening to a lot of music while studying (and not being distracted by the internet, I swear).

And because instrumental music seems better for studying than vocal music, I’ve delved once more into my Falcom game soundtrack trove.

Today’s track: Palace of Destruction, which plays (I think?) in the first shrine/temple Adol explores in the first game.

The Ys I & II Chronicles arrangement is excellent, but SSH‘s* might be even better:

*SSH, for Saitama Saishuu Heiki (埼玉最終兵器), the ultimate weapon of Saitama, a doujin music group..


Sealed Time

by wfgodbold

Because I’m a hopeless Falcom fanboy (and also because dead week is quite … busy (finals start Thursday!)), in lieu of a substantial post, I give you (yet another) track from Ys: The Oath in Felghana.

Sealed Time plays in the clock tower stage, and like most of the rest of the game’s music, does a good job of keeping the pulse pounding.

Nothing like fast-paced music to accompany frenetic action!


Bombing Mission

by wfgodbold

Everyone loved Final Fantasy VII*.

The games opens with Cloud, Barret, Tifa, and the rest of AVALANCHE heading to one of Midgar’s mako reactors (isn’t magitek grand?) to blow it the hell up.**

The party infiltrates a reactor, and the various characters give the player tips on how the game actually works (on the battle system and using items or magic and that kind of thing).

The music, though, is very tense. In spite of the ridiculous character models and hit-or-miss dialogue translations.

The Black Mages‘ rendition of the mission’s theme is excellent.

*By everyone, I mean more than 10 million people worldwide. I rounded up. To everyone.

**The game mostly glosses over this, but the player characters are essentially ecoterrorists. Damn elves.***

***On the other hand, they do have a point; the magitek of the FF7 world was bleeding the planet dry, and if nothing had been done, the world would have been a burned out cinder before much longer.****

****On the gripping hand, they are rebelling against a monopolistic corporatist government/business conglomerate; the Shinra Company runs everything, owns almost everything, and is practically despotic. People have revolted against far less evil governments. AVALANCHE is focused more on taking out the magitek power source Shinra uses than on overthrowing the government, though, so they’re still a bunch of elves.*****

*****No, I didn’t mean for the footnote section to be as long as the main post. Sorry.


Battle vs. Lord Blazer

by wfgodbold

In the grand tradition of Japanese gaming soundtracks, the Wild Arms folk released a couple of arranged discs of tracks from the series.

The first disc, Wild Arms Music the Best – feeling wind- (yes, really) is a piano arrangement. The second disc, Wild Arms Music the Best -rocking heart-, is more up my alley; the tracks are all rock arranged.

This track is the rock arrangement of the final boss theme from Wild Arms 2nd Ignition.

I think you’ll like it.


The Man with the Machine Gun

by wfgodbold

Square was still riding high on their FF7 success when Final Fantasy VIII came out.

Unfortunately, it was a much worse game. The main character was more annoying, the battle system was annoying, the magic system was annoying, and leveling up was absolutely pointless; you could boost your power far more effectively by linking magic to various stats (and by leveling your summons).

The one character who wasn’t annoying was the other main character, Laguna Loire, a soldier who fights with a machine gun.

Not a giant sword, or a spear, or a whip, or a gunblade, but an actual machine gun.

And this is his battle theme.

Unfortunately,most of the game time was spent controlling Squall and his legally retarded band of morons.

%d bloggers like this: