Posts tagged ‘Disgaea 3: Absence of Detention’

04/30/2012

Tabs!

by wfgodbold

The #Occupy Little Rock crowd is pretty pathetic. Who even cares about LR City Hall? For that matter, doesn’t “march” imply that someone is leading?

The only thing better than a life-size VF-25 Valkyrie would be a functioning life-size Valkyrie. Because the only thing better than mecha are transforming mecha!

How scientifically literate are you? I got 43/50; I should’ve gotten a few more right, but made some stupid mistakes.

Ever wonder what Philip K. Dick thought of Blade Runner?

I think the last one is my favorite.

And just because Disgaea 3: Absence of Detention is awesome, here are a few screenshots (click to embiggen):

A boss tries to dictate to the main character how he should fight her.

A newly created Shaman introduces herself.

A new party member shows up to save the day!

Prinny Mask (who has nothing at all to do with Science Ninja Team Gatchaman) takes over as homeroom teacher.

The party faces off against an army of enemy gunslingers!

The gunslinger homeroom teacher gives us some good advice.

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03/02/2012

Livin’ la (PS) Vita loca?

by wfgodbold

Vita game-wise, I have Tales of Innocence R and Uncharted: Golden Abyss. I also bought a couple Vita-compatible PSP games off the US PSN (Ys: The Oath in Felghana and Ys Seven), and I’ve put in some time on each of them. I’m a ways into ToIR, a couple chapters into UGA, and almost to the end of Oath (aside from making sure Ys Seven worked, I haven’t played it), and the PS Vita is great.

Unfortunately, the screenshot functionality doesn’t work on PSP games, only on Vita games (at this point, anyway; maybe Sony will patch it so it works later). Uncharted looks better on the system than it does in the screenshots (damn compression!), but ToIR looks about the same. The analog sticks are great, and far better than the slider the PSP had. Even the d-pad is much improved.

Uncharted falls prey to the same problems most first-party games on new, innovative hardware do; it uses the touch screen, rear touch panel, and gyro controls in gimmicky ways when they’re not really necessary. I should be able to navigate the menu without using the touch screen if I want; balancing with gyro controls as you walk over logs was stupid in Uncharted 1, let alone here (and was rightly absent in UC2 and 3); and having to tap the ammo indicator to reload instead of a button is unintuitive. That said, a couple of the uses of the Vita’s capabilities are actually good: coarse aiming with the analog stick coupled with fine aiming via gryo controls makes targeting enemies a breeze, and using the rear touch pad to control zoom on the sniper rifle is very quick.

The touch screen is barely used in Tales of Innocence R; you can assign each party member a spell to cast when you tap their portrait during battle. Other than that, it’s only used when saving/loading (which appears to be a Vita system-level requirement, like the PSP save/load system). I’m inclined to believe Namco was working on this “reimagination” for the PSP, and just switched tracks when Vita development was feasible.

I’ll play through these games before I get any new Vita software (probably, at least). Until Disgaea 3: Absence of DetentionGravity RushYs: Woodland of Celceta, and possibly Zero no Kiseki: Evolution come out, I’m not interested in much.

Which basically gives me a month (until Disgaea 3), and then another month or two (until Gravity Rush), and then however long for those other games. Unless other games pique my interest in the meantime, anyway (Thanks to the launch 3G bundle deal, I’ll get Super Stardust Delta for free in another 3-4 weeks).

All in all, I’m pleased with the Vita launch; there are plenty of games in plenty of genres, and while most are worth at least playing the demo, some are actually even good!

 

 

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