Posts tagged ‘Growlanser’

08/05/2012

In no particular order:

by wfgodbold

Growlanser IV is out for the PSP in the US (if you’ve a PS3, you can download it there and transfer it to the PS Vita without issue; if you’re PS3-less, you’ll have to wait until it’s up in the PS Vita PSN store). It’s pretty good so far; the sprites are nice, and the gameplay is classic Growlanser (JRPG-like with a heavy dose of strategy).

As far as the Chick-fil-a brouhaha goes, I didn’t eat there on Wednesday. Not because I disagree with their position (which I do (disagree, I mean)), and not out of support for the attempt to crack down on speech Boston/Chicago politicians disagree with, but because the local CFA had cops out directing traffic, a drive-thru line that looked to be at least 50 cars long, and an in-store line that stretched around the building at least once. Their chicken is good, and I support their rights to hold positions I don’t agree with and be free from government harassment because of that speech, but it’s not stand-in-line-for-more-than-an-hour good. Linoge disagreed, and went on – in his characteristic way – to say in ~400 words what a normal man would say in 50 (I would have posted on this on the 1st, but when I got home, Linoge had already said basically everything I was going to. Even if he did say it in 4x the space).

Want to eat sushi at the Olympics? Hope you don’t like soy sauce, cause mini packets are banned on account of not sponsoring the Olympics (beware; Sankaku Complex is about as unsafe for work as it gets). Between that and the lack of business the Olympics was supposed to bring in, I don’t know why anyone would voluntarily pay for the games. Other than as an opportunity to fleece the taxpayer and enrich politicians and their cronies, I mean.

The latest live-action Rurouni Kenshin trailer is out, and it’s got English subtitles. My only complaint is that they translate Kenshin’s reference to his reverse-bladed-sword as merely “sword;” in Japanese, it’s literally written 逆刃刀; the first character means “backwards,” the second “blade,” and the third “sword.” Instead of being sharpened along the front edge and dull along the back, Kenshin’s is dull along the front and sharp along the back (reverse-bladed). It’s kind of a big part of the character, and just calling it a sword doesn’t really cut it (heh).

In my less copious than normal free time (when not playing Growlanser (and sometimes while playing Growlanser), I’ve been rewatching The Good Guys on Netflix streaming. It takes me back to a more innocent time, when I hadn’t had a class on pre-trial criminal procedure, and was ignorant of how much of a free hand the courts have given police. I’ve mentioned it before; every episode is essentially an 80s/90s style buddy cop movie (in 45 min.).

I’m also working my way through Simon R. Green‘s books. Again. Sure, they’re pulp, but they’re entertaining. And isn’t that what really matters?

The law review has handed down the first cite check for this year; it’s due a week from Wednesday. Between that and the Legal Editing & Scholarship class I’m taking before fall classes start up, I’m being kept off the streets pretty efficiently.

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07/02/2012

I heard you like tabs

by wfgodbold

So here’s several weeks’ worth all at once. Now that I’m getting back in the habit of blogging regularly, I doubt this will happen again. Until I get back out of the habit, anyway.

Releasing this in the US would convince me to jump ship from iOS to Android. Everyone likes Neon Genesis Evangelion!

Falcom has released some more screens from their Ys IV remake/reimagining, Ys: Woodland of Celceta. It looks far more polished than it did when it was first announced. Hopefully XSEED will bring this out over here (and since they’ve got a good thing going with Falcom, I think it’s pretty likely). Oh, Ys: Woodland of Celceta’s official homepage is up as well.

Weer’d posted about TGSCOM’s shutdown. Apparently they’d been threatened with frivolous lawsuits and hadn’t been shipping their orders or something. I bought my P226 from them in 2010, and didn’t have any problems. I’m sorry to see them go (unless they were actually stiffing their customers; I only dealt with them the one time, and can’t speak to how they were operating since).

And to counterbalance yesterday’s Japan news, some good news: the last Aum Shinrikyo member involved in the Tokyo subway sarin gas bombing from the 90s has been arrested.

Growlanser IV hits the PSP and PSN at the end of this month. It’s unrelated to the 3 earlier games, so you don’t have to worry about not understanding references or terminology, or recognizing repeat characters. The only downside is that ATLUS couldn’t justify the cost for licensing the Japanese voices (or dubbing it in English, for that matter), since it’s even more of a niche title than their usual.

XCOM: Enemy Unknown comes out at the start of October, and the preorder bonuses are tempting. Especially classic X-COM flattop soldier.

Taken 2 looks awesome. I, for one, can’t wait to see the Most Interesting Man in the World try to get his revenge on Liam Neeson.

And the full theatrical trailer for the live-action Rurouni Kenshin movie has been released. Japan handles these anime-to-live-action conversions so much better than Hollywood does.

I had a couple more links, but they’ve been lost in the æther.

12/15/2011

Can’t Go Back

by wfgodbold

Atlus USA is teasing one of their upcoming games; from the first three clues, we know that it starts with the letter G, ends with the letter R, and is an SRPG.

The most likely candidate is Gungnir; it’s the most recent release, and is closer to a traditional SRPG than the other possibles: Growlanser (for PSP), and Growlanser IV: Over Reloaded (the PSP port of Growlanser IV: Wayfarer of the Time).*

I’m partial to Growlanser (due in no small part to playing it for hours in a Japanese hotel at the end of my study abroad year). It kicks off the series, following the adventures of Carmaine and friends as they work for the king of Rolandia, and deal with war, peace, and (of course) an ancient evil.

Can’t Go Back is my favorite of the several boss themes from Growlanser.

Update: Atlus has revealed the fourth clue: the game is the fourth release in its series. Which, of course, doesn’t narrow it down as much as you might think. Growlanser IV is the obvious choice, but Gungnir (while Episode IX of the Dept. Heaven series) is also the fourth game in its series. Well played, Atlus. Your clues are ambiguous and will only serve to stir up resentment among the fans of whichever series isn’t picked.

*The most optimistic people are pulling for multiple games; Gungnir and Growlanser, so that none of the fans are angry. I hope they’re right; if Atlus picks one franchise over the other, the fans are sure to lose their collective minds.

11/30/2011

The current PS Vita backwards compatibility list* is live

by wfgodbold

Looks like I’ll be forking over ¥1,000 to play Growlanser and Disgaea on the PS Vita.

Siliconera notes that this is roughly 3/7 of the total PSP games currently on the PSN for download. (Well, they give the numbers themselves; I provided the fraction, because fractions are awesome. Who can’t immediately visualize 3/7?)

Square Enix, Capcom, and Namco Bandai haven’t joined in yet, but this list isn’t comprehensive; Sony’s original news regarding the UMD Passport program listed Falcom (and Square Enix, for that matter). I figure it will be updated as they work out the licensing arrangements with the various developers.

That said, I’ve decided to bite the bullet and get a PS Vita at the US launch (using a combination of various credits, coupons, game trade-ins, and the like to lower my price at amazon by a great deal). I’ll probably just pick up Uncharted: Golden Abyss from the US launch lineup; I’ll also have Tales of Innocence R (which releases in Japan ~1 month before the US system launch), and with Growlanser and Disgaea, that should keep me busy for some time.**

*For Japan, at least.

**When I’m not losing my mind at law school, anyway. I think a portable system will be convenient for between classes; I’m more likely to have time to game there than at home, and I can’t study all the time.

07/30/2011

Spiral of Time

by wfgodbold

The fourth installment in the Growlanser series, Growlanser IV: Wayfarer of the Time (yes, really), is the only PS2 release in the series not to be localized for release outside Japan.

Like Growlanser V, it is set in a different world than the first three games; as usual, though, multiple countries are on the brink of war. Angels have returned once more to fight humanity, and the main character has to do what he can to stave off their assault.

Like in the other Growlanser games, you travel around the world, fighting enemies, recruiting allies, and interacting with your party members. Satoshi Urushihara’s art is just as distinctive and unnaturally shiny as ever. The music seems better than it was in II and III, though my memory might be a bit fuzzy.

07/10/2011

Theme of Those Who Weave History

by wfgodbold

After Working Designs did their typical overboard localization of Growlanser II and III, ATLUS decided that hey, maybe there was a market for the series in the US after all, and localized the fifth game, Growlanser V: Generations (under the title Growlanser: Heritage of War on account of WD’s bundled release of II & III as Growlanser: Generations).

The changes made to the game for this installment weren’t well received; it breaks the game up into discreet chapters, and the player apparently must relevel in each.

It still has Satoshi Urushihara’s iconic character designs (which the West may get more of if the rumors of Langrisser’s release on the PSN are true). Note: be careful if you search for more of Urushihara’s work; he’s quite prolific, and most of it is very NSFW.

06/12/2011

Sense of Justice

by wfgodbold

No, this isn’t another post lamenting the sad state of our legal system. It is, however, the theme for Growlanser II: The Sense of Justice.

Working Designs released Growlanser II and III in a bundle they titled Growlanser Generations; it was their final release before going out of business (apparently it’s hard to make money when you only localize one game with a niche audience every 3-4 years; who knew?).

Growlanser II is a direct sequel to Growlanser (whose theme I posted back in March), though the main character has changed. Carmaine, the main character from the original game (along with some of his party members) will join Wein Cruz’s party.

It changes up the system from the first game; instead of trekking from place to place until a party member learns to teleport, Wein and co. can choose their destination from the world map. This results in gameplay that is more SRPGish than its predecessor; unfortunately, it falls prey to SRPG problems, as well.

If you encountered enemies too powerful for you in the first game, you always had the option to go around fighting monsters until you’d leveled up enough to face the stronger enemies; in Growlanser II, you are occasionally not allowed to leave the current battle to improve your characters.

Which means that if you made some unfortunate ability allocations, you can find yourself in an unwinnable battle. And that’s why I never finished Growlanser II.

Besides, the first one was better, anyway. Even if Wein’s scythe is cool (you never see RPG characters with scythes; it’s always swords and staves).

03/18/2011

the theme of GROWLANSER

by wfgodbold

Growlanser was a JRPG released on the PlayStation (and rereleased last year on the PSP); it boasted striking character designs and an involved story. Unfortunately, it was never brought over to the US (though the 2nd, 3rd, and 5th games in the series were); probably because of the sprite-based graphics and anime-style character art.

The series is considered to be the spiritual successor to the Langrisser games; instead of focusing on commanding armies, the focus is on Carmaine and his companions as they carry out missions for the country of Rolandia. This gives the game more of a traditional JRPG feel instead of the wider scale tactical battles Langrisser favored. In the course of completing these missions, the overarching story and villain gradually come to light, until our hero™ is battling for the fate of the world.

The vocal version of the main theme plays during each of the two opening movies (one with male vocals, one with female vocals), and occasionally throughout the game; I believe it also plays during the final battle (IIRC; it’s been a while since I last played the game).

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