Posts tagged ‘Square Enix’

11/30/2011

The current PS Vita backwards compatibility list* is live

by wfgodbold

Looks like I’ll be forking over ¥1,000 to play Growlanser and Disgaea on the PS Vita.

Siliconera notes that this is roughly 3/7 of the total PSP games currently on the PSN for download. (Well, they give the numbers themselves; I provided the fraction, because fractions are awesome. Who can’t immediately visualize 3/7?)

Square Enix, Capcom, and Namco Bandai haven’t joined in yet, but this list isn’t comprehensive; Sony’s original news regarding the UMD Passport program listed Falcom (and Square Enix, for that matter). I figure it will be updated as they work out the licensing arrangements with the various developers.

That said, I’ve decided to bite the bullet and get a PS Vita at the US launch (using a combination of various credits, coupons, game trade-ins, and the like to lower my price at amazon by a great deal). I’ll probably just pick up Uncharted: Golden Abyss from the US launch lineup; I’ll also have Tales of Innocence R (which releases in Japan ~1 month before the US system launch), and with Growlanser and Disgaea, that should keep me busy for some time.**

*For Japan, at least.

**When I’m not losing my mind at law school, anyway. I think a portable system will be convenient for between classes; I’m more likely to have time to game there than at home, and I can’t study all the time.

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09/05/2011

Ruining one iconic franchise wasn’t enough for Square Enix

by wfgodbold

After the hash they’ve made of the Final Fantasy series (XIII was lackluster at best, and XIV is supposedly horrific), they’ve set their sights on that beloved JRPG series (especially in Japan), Dragon Quest.

The newest installment, Dragon Quest X: Waking of the Five Tribes, is going to be a MMO.

On the Wii.

Their shareholders were not amused.

No skin off my nose, though; DQ9 is fun, but not fun enough for me to get involved in an MMO, especially one for a system I have no intention of buying.

08/11/2011

The Time of Decisive Battle (決戦の時)

by wfgodbold

As popular as Final Fantasy is, it’s nothing compared to the Dragon Quest series (in Japan, at any rate); in the first two days after its Japanese release, more than 2.1 million copies of Dragon Quest IX had been sold.

The main character is one of the angelic Celestrians, who live in a city in the sky and protect humans from supernatural harm. They are invisible, and by helping humans behind the scenes, they also help the growth of the Yggdrasil. At last, after much work, the Celestrians finally see the result of their endeavors and the Yggdrasil bears fruit; before they can use this fruit to pass into the realm of the Almighty, disaster strikes!

The Space Train that was going to take them to the realm of the Almighty crashes, the fyggs are scattered all over the earth, and the player character falls to earth, in the process losing his/her halo and wings. From here, the player starts on the quest to collect the fyggs, find out what happened, and save the world (of course!).

It’s a pretty good game; the characters are highly customizable, and the Dragon Quest battle system is practically unchanged from previous games (just the way we hidebound reactionaries like it).

06/20/2011

Dispossession

by wfgodbold

I haven’t played it yet (hopefully I’ll have put some time in by the end of the week), but Nier is that rare beast in today’s console gaming market: an original property!

When games cost millions of dollars to develop, produce, and market, coming up with a new IP is a big risk; it received mediocre reviews, but apparently sold well enough that Square Enix is considering a sequel.

I figured for $20, it was worth a gamble; the NYT claims that it resembles the Legend of Zelda series, only targeted more towards adults instead of children.

If it’s half as good as Zelda, it’s definitely worth $20.

06/07/2011

Finally, details on the NGP that aren’t rank speculation

by wfgodbold

It’s not going to be officially called the NGP; the actual console name is the PlayStation Vita.

The wifi only model will be $250, and the 3G model (via AT&T) will be $300.

Sony is aiming for a worldwide release by the end of 2011.

Over 150 developers have signed on to support the NGP (PSV. Whatever.), including Falcom, Namco, SEGA, tri-Ace, and Square Enix.

It’s got an OLED touch screen, and a touch pad on the back, a built in mic, a PSV card slot, a memory card slot (probably some Memory Stick variant), and front and rear cameras.

That leak was fairly accurate (even if some of the information it contains doesn’t appear to have been presented).

It’s an impressive little system, and unlike the 3DS, it won’t give anyone who tries to use it a splitting headache.

No word yet on whether it will be region-free, though; hope springs eternal.

05/31/2011

Highbrow

by wfgodbold

The third game in the Star Ocean series, Till the End of Time, was the only installment released on the PlayStation 2. At the rate they’ve been releasing games (one per generation, about), Star Ocean 5 will be for the PS4/Xbox 720.

Even if the next game in the series is a few years off (though I’m not sure how they’re going to square it with the rest of the series; I think as each sequel comes out, they move further back in time; Star Ocean 4 was the (chronologically) first game in the series, for all that it was the most recently released), the rest of the games have plenty of Motoi Sakuraba music.

If he weren’t so damn prolific, I wouldn’t keep choosing tracks he’s written. Unfortunately for us all, I have little choice in the matter. There are only so many game composers, and only so many games; not even I have played them all (or even scratched the surface, for that matter).

05/05/2011

Final Decisive Battle (最後の決戦)

by wfgodbold

Dawn of Mana, the fourth game in the Mana franchise, was released in the West to mediocre reviews. While the graphics, music, and design were all praised, the gameplay was plagued with poor camera control and dodgy controls.

Makes me glad I never played it!

According to the wiki, it plays like Kingdom Hearts (only without the Disney and Final Fantasy characters, I assume). I played the first KH game for a while, and got halfway through it or so, but I didn’t much care for the control scheme there. I doubt I’d like Dawn of Mana, either.

But that doesn’t mean that the music is bad! As you might expect from a track titled “Final Decisive Battle,” the following track does its best to sound epic.

04/30/2011

Song of Freedom Fighters

by wfgodbold

Unfortunately, Radiata Stories was a one-off; the universe had potential (I could see that, even though I only played a few hours into the game).

The game follows the journey of Jack Russell, and his quest to become a knight like his father. Depending on the choice made at a certain point in the game, the story branches in one of two directions (each branch has its own set of recruitable characters, and results in a different ending).

The game sports nearly two hundred recruitable characters, though you can’t get them all on the same play through. Jack can also kick everything; this gets items and money (from inanimate objects), and can start battles if you kick an NPC and he doesn’t like it.

04/16/2011

Eidolon (召喚獣)

by wfgodbold

Bahamut. Odin. Shiva. Alexander. Brynhildr. Hecatonceir.

Summoned monsters (eidolons) are not new to Final Fantasy, but their implementation in Final Fantasy XIII is radically different from previous games.

Each party character is linked with a specific eidolon, and when that character’s will to complete the task for which they were chosen wavers, the eidolon appears to … convince them that they should persevere.

By casting doom on them and starting a battle, of course. Words are so limited; the best way for people (and eidolons, I suppose) to understand each other is by fighting!

拳で語り合おう! (Let’s discuss this via our fists!)

During these boss fights, the character who is in crisis has to fill their gestalt gauge before the doom counter ticks to zero (when that happens, they die and it’s game over, man); if they succeed, the eidolon transforms into gestalt mode and becomes a vehicle of some kind for that character (the Shiva sisters join to form a motorcycle, Odin transforms into a horse). Should they choose to summon their eidolon in battle later, they will be able to attack, filling the gestalt gauge again, and then transform their eidolon into gestalt mode to unleash more powerful attacks on the party’s enemies.

While your characters struggle with their despair and try to bend the eidolon to their will, the track below plays:

04/10/2011

Incarnation of Devil

by wfgodbold

Star Ocean: The Last Hope (originally for 360), the latest game in the series, is actually a prequel; it follows humanity in the aftermath of WWIII on their quest to find a new planet to call home. In the other games, humans have already established their foothold in space.

When Namco made more changes to Tales of Phantasia than the creators liked, they stuck it out and finished making the game. They didn’t hang around for long after that, though; most of them quit and formed their own company, tri-Ace, and immediately made Star Ocean (which is pretty much a Tales of game with fantasy trappings exchanged for science-fiction trappings).

Star Ocean: The Last Hope continues the grand tradition, with the characters embarking on an alien plant in the hope that it will be suitable for colonization; the wildlife, though, has some kind of bio-electric shielding capability that renders the humans’ modern weapons useless. While the series is ostensibly science fiction, it’s more science fantasy; instead of their (now useless) high-tech weapons, characters use swords and bows, and some have psionic abilities that follow Clarke’s third law.

I haven’t finished it yet; I got stuck on a boss and decided to play something else after one too many game over screens. That doesn’t mean I can’t choose another work by Motoi Sakuraba as today’s selection, so enjoy!

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