Fate/stay night, in addition to the TV anime adaptation (which borrowed from all three routes in the game, though mainly stuck to the Fate route (Saber’s)), had a big screen anime adaptation as well: Unlimited Blade Works.
Instead of focusing on Saber (protagonist Shirou’s summoned servant), the main thrust of the UBW adaptation is Archer, Rin’s summoned servant. Anyone who has played through the Unlimited Blade Works scenario in the visual novel already knows what’s going to happen, and since the movie is made for those very fans, Studio Deen chose to abandon most of the exposition in favor of fitting in all of the fight scenes.
If you’re familiar with what’s going on, you’ll probably love it; the fight scenes in the game were just described, with music and effects played and still pictures for the background. In the movie, they come to life.
The opening animation and character introduction videos are up (they have the same music, and it’s more annoying than J-Pop usually is, so beware) (H/T ANN).
The official site has also been updated with a short Q & A with Type Moon’s Kinoko Nasu and Takeshi Takeuchi; they’re both very grateful to all the fans who have made Type Moon a success, and discuss their favorite characters (Nasu’s is Rin, and Takeuchi’s is Gilgamesh).
From the videos (and the fact that the OVAs are being based on Take Moon), Carnival Phantasm looks like it’s mainly going to be taking the Tsukihime and Fate characters and putting them in ridiculous situations; they’ll be the characters from the games, but they won’t have to deal with angst and violence.
I really enjoyed the four panel comic anthologies featuring Type Moon characters, and this looks like it’s going to be the same style of humor.
It’s not often that a fan-made game becomes a critical success; Type Moon’s Tsukihime was one such game, and its success has been catching. French Bread was known for making doujin soft fighting games, 2D Street Fighter-esque games using anime and game characters without official license.
Melty Blood, though, took them mainstream; French Bread took the popular Tsukihime characters and put them into a fighting game, and Type Moon fans went wild.
It’s seen PC and home console releases, and has even been released into actual arcades in Japan, with dedicated Melty Blood arcade cabinets.
The most recent release in the series is Melty Blood Actress Again (got to love that gratuitous Engrish!), and it has new characters, an expanded story mode, and changes to fighting styles.
No, not that one. For some reason, none of the tracks for any of the seven Garden of Sinners movies have descriptive names; they’re all M followed by a number.
In spite of their unoriginal naming, they’re solid tracks from composer Yuki Kajiura, full of strings, chanting, and techno.
The movies are good, too, if confusing; this track is from the fifth film, Paradox Paradigm. If you liked Tsukihime and Fate/stay night, then you’ll probably like this; it’s from the same creators.
Unfortunately, the US blu-ray release was in very limited quantities (and prohibitively expensive); you can rent them on the PSN for $2.99 per movie (though you can’t buy them). After downloading the movie, you’ll have two weeks to watch it; once you’ve watched it once, though, it expires in 24 hours.
The PSN releases have Japanese audio and English subtitles. Maybe if there’s enough demand, Aniplex will license the series out for wider DVD/blu-ray release.
I’m not betting on it, though.
The property Type Moon teased back in February finally has its own website.
It’s an OVA, and the first disc will be out in the middle of August.
From the cast list, it’s a mashup of Fate/stay night and Melty Blood (and I say that because it’s got characters Tsukihime lacked but Melty Blood did not; it also doesn’t have Avenger, so it’s not drawing from Fate/hollow ataraxia); the character designs look like they drew heavily from those Eri Takenashi (famous for her manga/anime series Kannagi) did for Take-Moon.
A closer look at the staff and cast page says that the source material are the games Tsukihime, Kagetsu Tohya (the sequel to Tsukihime), Fate/stay night, Fate/hollow ataraxia, Melty Blood, and the Take-Moon anthology comics. So Avenger might show up, after all.
The characters all look to be played by the voice actors who’ve portrayed them in the past, so no new surprises there (I only skimmed the list, though).
And now if you don’t know anything about visual novels, anime, or the absolutely bizarre method Japanese game producers use to name their products (there’s no rhyme or reason that I can tell; if it sounds cool and foreign, they’ll use it, whether it makes sense or not), you should be completely confused.
The anime’s official site has been updated with a promotion video (H/T ANN).
Looks like Type-Moon thought ufotable did a good job with Kara no Kyoukai, so they’re turning them loose on the prequel TV series to fan-favorite Fate/stay night.
Set ten years before the original series, it tells the tale of Kiritsugu Emiya, his summoned servant Saber, and the Fourth Holy Grail War. While a few of the characters from the Fifth Grail War will make brief appearances (aside from a few key characters), for the most part the cast will be entirely new.
Kiritsugu’s attitude is far different from his eventual adopted son Shirou’s, and it will be interesting to see how that plays out in the anime. October can’t get here soon enough!
While I had hoped to put this off for a bit longer, wordpress.com’s downtime for most of the afternoon and evening prevented me from working on a new daily OST post (and the fact that Tuesday is WoW raid night had nothing to do with it, I assure you); hence I have have chosen another track from Fate/stay night, Type-moon’s acclaimed epic visual novel.
I suppose 40-50 tracks from as many games without repeating is good enough. If you don’t like it, you’re free to find your own damn video game music!
Anyway, the Far Side of Reminiscence plays (IIRC; I haven’t played through the game in a while) when the protagonist, Shirou Emiya, fondly recalls his childhood with his adopted father (cut short though it was. Kiritsugu Emiya died a few years after adopting him, so when the game begins, Shirou has been living on his own for a year or two).
Type-Moon would be in dire financial straits; they’ve delayed Mahoutsukai no Yoru yet again. The projected release date is now “during 2011” instead of “Winter 2011” like it was the last time they changed it. Originally, the game was scheduled for release last September.
The last game Type Moon released was Fate/stay night Realta Nua (in April of ’07), the PS2 port of the PC game; before that, they released Fate/hollow ataraxia (in October of ’05). In the meantime, they’ve been working on Mahoutsukai no Yoru, Girl’s Work, and an updated version of Tsukihime; I imagine all of their revenue in the meantime has come from the various anime/manga/novelizations of their other work (and lest we forget, the Melty Blood fighting games).
While I like that Type Moon doesn’t have to worry about money while they work on making the best game they can, at some point you have to call it quits and ship your product. If they didn’t have the money, then these announced (but uncompleted) games would have all gone the way of Duke Nukem Forever (perhaps a bad analogy, since it’s been resurrected).
Update: For more info on Mahoyo, check out SiliconEra’s write-up from last July.
Unfortunately, they’re busy working on new projects instead of getting Mahoutskukai no Yoru out the door!
Last week, they opened a teaser site for a new project: Carnival Phantasm.
If I had to guess (and I do!), I would say that the new game is going to be some kind of battle royale beat-em-up, a la Fate/tiger colosseum. The characters in the image are all from the Tsukihime games, the Fate/stay night games, Melty Blood (the 2D fighter based on Tsukihime), and the anthology comics by Eri Takenashi.
This is just a WAG, though; instead of a beat-em-up, it could be an RPG or some kind of cross-series visual novel. We’ll have to wait for more info before we know for sure!
Enough with Falcom games!
Today’s pick is from the Unlimited Blade Works scenario of Fate/stay night, a visual novel (kind of like an longer choose your own adventure book, with background music and better art) that was originally released on the PC (and then later released on the PlayStation 2).
In UBW, the second of the game’s three scenarios, we learn more about the motivations behind some of the minor characters from Fate (the first scenario; to unlock UBW, the player must first complete Fate, and completing UBW unlocks Heaven’s Feel, the final scenario).
While initially Fate and UBW are similar, it doesn’t take long for the plot to diverge from the first scenario’s path, and eventually Shirou Emiya (the main character) fights his penultimate battle as this music plays.
Fate/stay night was Type Moon’s first professional release; up until then, they had been a doujin software group.